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Shatter

2014
“Shatter“ is an interactive light art that challenges viewers on their reliance upon the ubiquitous technologies of today. The project was completed as part of MDDN314 at Victoria University of Wellington, School of Design. The piece consists of a projection that is shone onto an extruded frame of wood and polypropylene. Resembling a typical smartphone in dimension and styling, this structure’s screen is a disjoint mess of triangular faces that catch the light appealingly. The inherent symbolism of the cracked screen suggests the sentiment of the work - a growing need to neglect attention-seeking devices. Society is drowning in technology. This metaphor is made literal through the projected video, which initially shows a subject, inside a smartphone, idly interacting with his favourite handsets. When the viewer starts to push the keys of a keyboard that is hooked up to the installation, the interior of the phone’s interface start to fill up with water. If the observer resumes their interaction with the keyboard, the water levels continue to rise until the subject is left helplessly submerged. However, should the user cease typing, the subject will revert back to his idle state. This work suggests that the subject’s fate is tied to his overuse of technology. Ironically, it was the viewer’s own virtual interaction that provoked this change. “Shatter” questions its audience: Are we drowning as well?

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Copyright © 2023 Robbie Fordyce. All Rights Reserved.

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